2D Generalist
--Tap Fire--
Job Title: 2D Generalist (Concept Art & UI)
Experience: 3 – 5 Years
Employment Type: Full-Time
Role Overview
We are looking for a creative and versatile 2D Generalist who can contribute to both Concept Art and UI Design for mobile and casual games. The ideal candidate should be capable of transforming creative ideas into visually engaging, production-ready assets while maintaining consistency with the game’s artistic direction.
Key Responsibilities
Develop high-quality concept art for characters, environments, props, and in-game events.
Design and refine UI/UX elements including HUDs, menus, icons, pop-ups, and buttons.
Ensure visual consistency across projects by following established art styles and pipelines.
Create layered, well-organized, and optimized assets ready for integration into game engines.
Collaborate closely with game designers, developers, and fellow artists to deliver engaging player experiences.
Iterate designs based on feedback while meeting project timelines and quality benchmarks.
Requirements
3–5 years of professional experience in 2D art, concept design, or game UI design.
Strong understanding of composition, color theory, typography, and visual hierarchy.
Proficiency in Adobe Photoshop, Illustrator, or equivalent design tools.
Experience designing assets for casual or mobile games is preferred.
Ability to work across multiple art styles and adapt based on project requirements.
Strong attention to detail and ability to work in a fast-paced production environment.
Nice to Have
Basic understanding of game engines such as Unity or similar platforms.
Knowledge of UI/UX best practices for mobile gaming.
Experience working in Agile or collaborative game development environments.